4 ms·
The human brain loves finding patterns, meaning, and explanations ("the platonic rises to the top", per Taleb), so you'll be able to do something like this for
by GuiA 6y ago
The human brain loves finding patterns, meaning, and explanations ("the platonic rises to the top", per Taleb), so you'll be able to do something like this for pretty much any configuration of objects (all numbers are interesting after all! [0]).
One could write a similarly convincing post about how the Terrans, Zergs, and Protoss embody the 3 core pillars of humanity, complete with esoteric looking diagrams. Read some Carl Jung, some Joseph Campbell, some TVTropes, and you too can make your own grand unifying theory of human psychology at home!
The real insight for me came when I learned to hear what people were really saying, when on a first date or job interview or meeting at a party, they were telling me they were INWP or enneagram 14 second wing or a Capricorn rising Gemini.
[0]: https://en.wikipedia.org/wiki/Interesting_number_paradox https://en.wikipedia.org/wiki/Interesting_number_paradox
- dnautics 6y agoWhile I agree in the general, it's pretty clear that magic the gathering draws considerable inspiration from human literature and culture, and was exceptionally well planned and very carefully evolved over decades so if even if these arrangements aren't intentional, they certainly aren't accidental.
- Avicebron 6y agoEmphasis on was, they are slowly killing legacy. Elks for life is the new paradigm.
- esrauch 6y agoAs someone who used to play magic, can you explain what "Elks for life" means?
- Fezzik 6y agoI had not heard that phrase, but I imagine it refers to the recently printed Oko, Thief of Crowns. A card that dominated every format until it was banned in all but Legacy, Vintage, and EDH. It is (almost) universally agreed to be the most busted Plainswalker in Magic. And it is unique in that when you first read the card you think ‘meh, no big deal’... then you play against it and lose every time. https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=473159 https://gatherer.wizards.com/Pages/Card/Details.aspx?multive...
- Avicebron 6y agoYeah my stacked turbo depths deck got absolutely roasted. I'm salty.
- buzzkillington 6y ago> was exceptionally well planned and very carefully evolved over decades Have you seen the number of banned cards? Or the fact that it's accidentally Turing complete? This is a card game, nothing more nothing less.
- dnautics 6y agoI was more referring to the cultural content (names, flavor text, art) than the game mechanics. Besides which, Turing completeness, accidental or not, is a silly metric that doesn't say anything about a game.
- buzzkillington 6y ago>Turing completeness, accidental or not, is a silly metric that doesn't say anything about a game. You can literally crash the game so you never know if you've won or lost.
- saghm 6y agoIf you're referring to the Turing completeness, the algorithm and cards that were found require both players to be acting in concert to achieve the Turing machine; either player could stop at any time. I don't see the fact that players can choose to act strangely in a game to be a reflection of the game itself. If you're talking about things like combining effects together that happen to cause an unbreakable infinite loop, then I'd argue that you're wrong; there's a rule that defines unbreakable infinite loops as a tie, so you know whether you won or lost (i.e. you did neither; it's not an xor, although it is a nand).
- rcxdude 6y agoYour first statement is no longer true with the newest approach: it only requires a tournament-legal deck and the player piloting it to set up (and it could do so turn 1, though it's very unlikely to do so), and once set up it continues with only mandatory actions (neither player has any choices to make in the game, though either player could in principle concede). But such things are not something which comes up in general play in practice: to set up such a machine you have to ignore several opportunities to just win the game. I've yet to even see an infinite loop which causes a tie.
- errantspark 6y ago> The real insight for me came when I learned to hear what people were really saying Yes. I would add that another insight is that it's much easier to communicate with people when you learn their language. It might be much easier for a nerd to introspect about their personality when prodded using MTG, a familiar framework. Similarly some people expect their relative positions in n-dimensional personality space to be codified using zodiac signs. If you can do so, meet people on familiar ground, at least at first.
- A4ET8a8uTh0 6y agoHah, Granny Weatherwax would suggest it is all about headology, but I think you are right about our internal languages and how we may be able to really speak to others.
- smabie 6y agoYou're right on course, but I think Jungian archetypes are powerful for that very reason: it's a feedback loop. Archetypes not only embody different things and different kinds of people, but people are influenced by these universal archetypes as well. For example, consider the trickster Jungian archetype. This archetype is universal to every human cultural, indicating (to me, atleast), that it's a core part of the human psyche, rather than some platonic shit that rose to the top of Jung's head. My ex-girlfiend was getting a PhD in anthropology, and the different cultural archetypes and their similarities to each other among different, unrelated cultures astounded me. We independently come up with the same stories, over and over again. This cannot be a coincidence, rather it's a reflection of the unchanging nature of humanity.
- saalweachter 6y ago> One could write a similarly convincing post about how the Terrans, Zergs, and Protoss embody the 3 core pillars of humanity, complete with esoteric looking diagrams. While agreeing with what you're saying, I am curious what the parameters of such pattern matching are. How many archetypes do you need so that they feel like "enough" to the average person? Is some number "too many"? Is 3 enough or do you need 5 or 6? Can I create some complex 97-archetype system, or would everyone scoff and say that archetypes 6, 14, 37 and 60-65 are all basically the same?