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> it could legitimately be said that, some things are too easy, tinkering with changes is too easy This is certainly the case in modern game development. It's
by MaxBarraclough 6y ago
> it could legitimately be said that, some things are too easy, tinkering with changes is too easy
This is certainly the case in modern game development. It's now routine for a game to receive a major patch within 2 weeks of release.
> there's no single right answer for all scenarios, all products, all forms of engineering, etc.
Sure. A search engine for cat photos can go ahead with a 'minimum viable product' release, and improve incrementally. Not so for avionics.
- hinkley 6y agoTo be fair, the minimum viable product for avionics is more complex than anything most of us have written, so it's not implicitly wrong.
- MaxBarraclough 6y agoI don't see how avionics' complexity is relevant. Game engines are complex too. Avionics cannot be developed iteratively, for domain-specific reasons. The costs of re-testing, re-certifying, and deploying, would be crushing. Besides that, how can an aircraft be delivered if its avionics are unfinished? What's the gap between 'viable' and 'finished' here? Games are of course a different domain.