3 ms·
Ok, first, the answer is really no, but there have been two main attempts, in Darkfall and Mortal Online. I jumped on the Mortal Online bandwagon in beta and st
by arminiusreturns 6y ago
Ok, first, the answer is really no, but there have been two main attempts, in Darkfall and Mortal Online. I jumped on the Mortal Online bandwagon in beta and stuck with it for a long time, being part of one of the best guilds in game.
The bad: Unfortunately, while it had a ton of potential, there were lots of issues and eventually it just stopped being as fun. For me dealing with a red was easy, but for new players the learning curve was so steep what ended up happening was roving gangs of reds and gank guilds griefing new players into literally quitting forever. A world that was too open, so didn't feel living, despite the player impact and control. Much later players could build walls on game vital paths and completely block off areas of the world. Basically the freedom of working towards a UO system has a lot of potential weaknesses and the devs at StarVault learned all this the hard way.
The good: some amazing emergent gameplay I have yet to experience anywhere else. A crafting system that should be an inspiration to every game that has crafting. Hidden things, with not everything in a database you can just look up, guilds and people that horded info, and political intrigue and subterfuge. Really fun combat for it's time if you had a good connection. Full loot pvp. A large world that was very fun exploring (there is no in game map, I was one of the people who literally participated in a guild mapping of the continent that is still used at https://www.mortalonlinemap.info/ https://www.mortalonlinemap.info/ A large single persistent instance (no sharding).
The devs, recognizing many of the issues stemmed from complications of using UE3, are now working on Mortal Online II in the UE4 engine. I hope it goes well for them but haven't tried it yet. https://www.mortalonline2.com/ https://www.mortalonline2.com/