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>if that makes any sense. Makes perfect sense. I was an Elder in UO (a player character with special powers that advanced the storyline) Or basically; as I rea
by egfx 6y ago
>if that makes any sense.
Makes perfect sense. I was an Elder in UO (a player character with special powers that advanced the storyline) Or basically; as I realize today, an unpaid intern at Origin. And afterwards QA lead on WOW and I can definitively say UO wasn’t a game. It was an alternate universe. It was transcendent unlike any game and blizzard games included.
It wasn’t the first as there was “Meridian59” which came out before and people were basically divided into 2 camps. After “City of Heroes” and “Dark Age of Camelot” came out, then it (mmo) became a genre.
- Alex3917 6y agoNice. I was a counselor in UO, but got fired after they realized I was 13.
- egfx 6y agoHaha so you were a customer support intern. What shard?
- Alex3917 6y agoCatskills. IMHO the game went downhill with the T2A release in 1998, and then was completely ruined by the time Renaissance came out in 2000 (although I had already quit well before then). It's a shame because I feel like the gameplay was kind of already destroyed by the time the servers were relatively stable and bug free, so it feels like it never really lived up to its potential. But during the few hours a day when it actually worked properly, damn.
- swozey 6y agoCatskills had the best roleplaying community I've ever seen. I miss it. I also had so much fun on Siege Perilous when it was those color wars with the 4 castles. I can't believe they ever changed that.
- kingnothing 6y agoHaha, awesome. I was also a counselor in UO at roughly the same age.
- virtue3 6y agoI think you mean when Everquest hit, suddenly MMO was a thing.
- deleted 6y ago[deleted]
- bcrosby95 6y agoNeverwinter Nights on AOL predates Meridian59 when it comes to these sorts of games. Of course for the non-graphical variety there were MUDs before then. I don't really know when a game goes from "lots of players" to "massively", wikipedia says Neverwinter Nights on AOL was an "MORPG" not an "MMORPG". So it kinda depends upon how you count these things I guess. FWIW, Raph Koster ran a MUD before he worked on Ultima Online. The original creators of Everquest played MUDs too - Sojourn in particular.
- Raph_Koster 6y agoOur dividing line for massive in 1995 was 250, because most LAN play capped at 64, and MUDs achieved up to around 253 (the number of available file descriptors on a standard Linux kernel at the time). Meridian 59 launched with 250 player capacity. UO launched with around 2800.