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> While my game has no other players, and the "money" you win doesn't save anywhere or get you anything, it was still gambly enough that I could no longer have
by cableshaft 6y ago
> While my game has no other players, and the "money" you win doesn't save anywhere or get you anything, it was still gambly enough that I could no longer have it in the store as an individual developer.
Uh oh. I am developing a single player game that's somewhat similar to yours and was planning to release it on iOS. It doesn't involve money, just points, but it is push your luck. Do you know what I should be looking for to see Apple's new guidelines for this?
- bemmu 6y agoI'm not sure, the message I got didn't refer to any particular definition of gambling. "In order to reduce fraudulent activity on the App Store and comply with government requests to address illegal online gambling activity, we are no longer allowing gambling apps submitted by individual developers. This includes both real money gambling apps as well as apps that simulate a gambling experience."
- cableshaft 6y agoThanks. I think I'm okay. I'm not having players bet anything, or doing loot boxes or anything like that, so I think I'll be okay. That being said, I do have a board game design where you do bet chips that I would have liked to make a software version of. Guess I'm not releasing that one on iOS.