4 ms·
I understand old users and experts may be annoyed at the fact things were moved, breaking their muscle memory (though I think this is at least partially mitigat
by akavel 6y ago
I understand old users and experts may be annoyed at the fact things were moved, breaking their muscle memory (though I think this is at least partially mitigated by "classic" shortcuts map?). However please note, that for people who were always afraid and intimidated by Blender before, the new interface is an absolute game-changer. I finally feel I have some fighting chance to maybe try and slowly learn at least some of its basics, whereas before I felt completely alienated and frustrated even in the smallest GUI elements. More than that, I finally felt I can recommed trying to learn Blender to my close artist friend, who's not very much into computers, and whom I'd never dare to try and recommend the old version. Even with the new version I saw that for them it feels fairly hard and tricky to use, but now also definitively kinda somewhat familiar and maybe usable (the jury is still out, but I felt super happy when they since asked me "hey, so what was the name of this program you showed me?"). In my opinion, this is a seminal example of how to push a typically "nerdy" open-source project's GUI into a user-friendly one, bordering even on intuitive. I am amazed somebody, or the whole community (I don't know the story), managed to pull this out so well. And before Blender did it, I seriously didn't think an open-source project could manage to pull it out. If you take this into perspective, I think the changes to expert users' workflow, however painful, may actually soon prove to be relatively forgettable. If I am mot mistaken, I think all the old functions are still there; so after a period of frustrations of relearning the menus, I believe you're be no less productive than before. Whereas droves of people will suddenly be able to discover Blender and feel welcome into its interface, and empowered by the possibilities it opens before them. I sincerely bow with respect and amazement before the authors of this change.
- thosakwe 6y agoI never got the hang of Blender in my previous attempts, but I started again with 2.8 in 2019, and the interface made a world of difference. In the past 8 months, I've gone from literally zero knowledge of box modeling to being able to create assets for indie games. I haven't seen any issues with the manual. Actually, combined with the official YouTube tutorials, I've found it extremely easy to find the answers to my questions.
- greggman3 6y agoIt's still frustrating how different it is from all other software. I know blender people are used to it but there are UI conventions. They work on all other programs. they fail on blender for "reasons". One simple example. Click to select, press the Delete key to delete. Works pretty much everywhere. But no, Blender wants you to press X Another is the way you move and or create window panes. Pretty much all other apps you just drag the title/tab/corner and if you to close there's (a) a close [x] icon, (b) no icon but drag the tab out to a separate window and one will appear (c) right click the tab for a context menu. None of these work in blender so it's off to search for a tutorial on how to close a window. Another is using a non-standard file dialog which breaks all kinds of conventions. Sure they wanted more options I guess (though OS ones offer a place to add options). Or they wanted one UI across platforms, except of course people on each platform use used to that platform's conventions... etc... Still it's amazing software
- TD-Linux 6y ago>One simple example. Click to select, press the Delete key to delete. Works pretty much everywhere. But no, Blender wants you to press X Both of these examples work as you'd expect in Blender 2.8+. You may want to try out a new version of the software.
- throwaway936482 6y agoFile dialogue is also much more standard since 2.82. delete has worked as expected for many many (many) (since at least 2010) years