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I'm on CrOS. And I feel like web based tooling is maturing to professional levels. I can give shout outs to: Piskel - for sprite generation, P5JS - texture synt
by ArtWomb 6y ago
I'm on CrOS. And I feel like web based tooling is maturing to professional levels. I can give shout outs to: Piskel - for sprite generation, P5JS - texture synth and prototyping, Babylon and Three JS Editors - easy 3D modelling and scene graphs, ShaderToy - vertex and fragment shader development and debugging in webgl, Rayground - ray tracing experimentation, Nodes.io - creative coding, AudioMass - waveform manipulation. Now I wouldn't describe any of these environments as "suckless". At best maybe "experimental". But they are getting better every day ;)