4 ms·
Love Vermont. Makes me want to head up to Sunset Ridge for a hike ;) By coincidence, I happened to be researching algorithms for generating 3D meshes from heig
by ArtWomb 6y ago
Love Vermont. Makes me want to head up to Sunset Ridge for a hike ;)
By coincidence, I happened to be researching algorithms for generating 3D meshes from height maps for procedural terrain generation. While it looks like the classical Delaunay trianglization remains the best strategy. I wonder if the high fidelity of next gen sensor data will uncover new techniques. Most PCG techniques employ pretty noisy maps and never quite look "real".
Fast Polygonal Approximation of Terrains And Height Fields (1995)
http://mgarland.org/files/papers/scape.pdf http://mgarland.org/files/papers/scape.pdf
- mparr4 6y agoHa. I'll see you up on Sunset Ridge! Very cool stuff. I'll give that paper a read.