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What do you do for a living? Oh, I'm an about dialog-operator for a few years now and the work really suits me. Repeatedly opening dialogs from the desktop all
by _Microft 6y ago
What do you do for a living? Oh, I'm an about dialog-operator for a few years now and the work really suits me.
Repeatedly opening dialogs from the desktop allows to gain work unit points even during breaks. What. A. Madness.
- abathur 6y agoThanks, man. I've earned several key promotions with this one easy trick.
- deleted 6y ago[deleted]
- andrepd 6y agoStanley worked for a company in a big building where he was Employee #427. Employee #427's job was simple: he sat at his desk in Room 427 and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk telling him what buttons to push, how long to push them, and in what order. This is what Employee #427 did every day of every month of every year, and although others may have considered it soul rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy.
- nickff 6y agoThis is from "The Stanley Parable". I have not played the game, but looked up the source because I liked the quote; thanks for posting it. https://thestanleyparable.fandom.com/wiki/Dialogue https://thestanleyparable.fandom.com/wiki/Dialogue
- klank 6y agoHighly recommend playing the game, even if not a fan of video games. It's wonderfully written and doesn't require a large time commitment. It's also devoid mechanical checks.
- twic 6y agoI have a mental list of video games that i could use to justify to my dad that video games are not a mindless waste of time. The Stanley Parable is on that list.
- filoleg 6y agoI would be careful about using The Stanley Parable for that specific purpose, because it is one of the easiest targets for "mindless waste of time" classification. Don't get me wrong, I totally like it, but the whole "game" can be described as "do a bunch of actions, pick some different doors every time, and then restart it all over again, except it might be slightly different, but you are still just choosing which doors to walk through, while listening to some voice". Note: I didn't "beat" the game (assuming there is some actual ending), but I spent a good couple of hours on it.
- aasasd 6y agoSo ironic with a game that actively proves to you that it's a mindless waste of time.
- asiachick 6y agoI loved the Stanley Parable but it seemed to me entirely written for gamers so I'm curious what a non-gamer would get out of it. Much of the dialog is about the experience of being a gamer.
- filoleg 6y agoTo add to this, it is less of a "game" in traditional sense, and more of an interactive experience with tons of choices. Despite not being into the whole "games that are not really games" genre myself, this one is imo a great work of art that I can recommend to everyone.
- User23 6y agoI am also someone who is not a fan of "walking simulators" and I was both impressed by and enjoyed the Stanley Parable.
- justinpombrio 6y agoI can't read this without hearing that voice actor's voice. So incredibly British.