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Great quote from TFA: > Once you start assigning priorities from a list, anything else than “Highest” is a passive-aggressive way of saying “No”. What can be
by taftster 6y ago
Great quote from TFA:
> Once you start assigning priorities from a list, anything else than “Highest” is a passive-aggressive way of saying “No”.
What can be gamed will be gamed. Once you start applying the equation "feature = good & defect = bad" or assigning arbitrary priorities "high, really high, now, yesterday", you are in effect providing opportunity to game the system.
Story points have this quality. More points are good, less points are bad. Let the games begin.
The value of a ticket / work-item comes strictly from the changes made to the underlying system. The "diff" effectively. The labels and types that we assign to work-items don't actually add any real value to the system.