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> Those interfaces are usually intentionally bland and typically dated - meaning really simple, standardized graphical assets This sounds kind of like "worse i
by kortex 6y ago
> Those interfaces are usually intentionally bland and typically dated - meaning really simple, standardized graphical assets
This sounds kind of like "worse is better". it got me thinking about user interactions, both gui and physical objects, from the angle of "what if I had to make these as 3D assets?"
Screens suffer from limited real estate. But what could eg a CI pipeline dash look like in VR? You could have a whole virtual "control board" like a power plant.