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For what it's worth, the parts of SimRefinery that were intended for non-technical staff were never implemented. I got to watch Phil's livestream last night, an
by amyjess 6y ago
For what it's worth, the parts of SimRefinery that were intended for non-technical staff were never implemented. I got to watch Phil's livestream last night, and the game as it was implemented was just completely impenetrable unless you're a chemical engineer.
Lots of jargon, buzzwords, and abbreviations, and very little documentation explaining what they mean. It's possible that had Chevron continued their partnership with Maxis, SimRefinery would've included a mode, or at least improved documentation, that introduced these concepts to non-technical staff in a way that could be understood, but that never happened.
- mikehollinger 6y agoHa. Have you ever played SimTower[1]? On the surface of it, you build a high-rise mixed-use building (complete with basement levels). If you click around most things in the game can be tuned a little bit (oh, you don't have enough housekeeping staff, so your hotel will become infested with bugs). A major piece of the game is moving people from point A to point B, usually via elevators. If you happen to click into the control panels behind the elevators you find a whole, very different, complex control panel with its own UI. That turns out to be because SimTower was built around a pre-existing elevator sim[2] that's complex enough to have its own guidebooks on the web. [1] https://en.wikipedia.org/wiki/SimTower https://en.wikipedia.org/wiki/SimTower [2] https://web.archive.org/web/20090916193335/http://www.gamasutra.com/features/20041018/adams_01.shtml https://web.archive.org/web/20090916193335/http://www.gamasu...
- cortesoft 6y agooh man, i still play SimTower.... keep my OS9 emulator running for it!
- jdofaz 6y agoHave you tried Yoot Tower? It was made by someone who worked on Sim Tower. I never played Sim Tower but Yoot Tower was a lot of fun.
- creamyhorror 6y agoContrary to what that Gamasutra article says, it sounds like the whole game was actually developed by the Japanese company and Maxis just published it. Was a lot of fun back in the day. The creator also made the very strange Seaman for Dreamcast: https://www.youtube.com/watch?v=yfW6EbFXtCQ https://www.youtube.com/watch?v=yfW6EbFXtCQ
- thw0rted 6y agoThat explains a lot. I remember playing that game as a teenager and having fun right up until the elevator logistics got complicated, then having to basically give up because everybody was waiting all the time. I don't remember even trying the "advanced" elevator controls, but I probably wouldn't have gotten very far with them anyway.