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WebGL/WASM sounds like a good approach to solve fragmentation. Things will get even better once WebGPU is supported as a Vulkan substitute.
by enos_feedler 6y ago
WebGL/WASM sounds like a good approach to solve fragmentation. Things will get even better once WebGPU is supported as a Vulkan substitute.
- pjmlp 6y agoThe irony of WebGPU, is that we will be able to get it via Chrome and frameworks like BabylonJS, while the Android team is not willing to provide something similar to Java/Kotlin devs. Sceneform seems to be dead, and Filament is nothing more than a tech demo.