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I've made some WebGL/WASM experiments, too - getting my UI and 3D to the browser. Any references for running this on Android smartphones? (I want to make an app
by jstimpfle 6y ago
I've made some WebGL/WASM experiments, too - getting my UI and 3D to the browser. Any references for running this on Android smartphones? (I want to make an app, not a website)
- pjmlp 6y agoYou can pack it as PWA, https://whatwebcando.today/ https://whatwebcando.today/ https://whatpwacando.today/ https://whatpwacando.today/ Or if you need more low level access to the host OS, as TWA, https://developers.google.com/web/android/trusted-web-activity https://developers.google.com/web/android/trusted-web-activi... As sidenote, the TWA idea started originally at Microsoft, where packaged PWAs get access to Windows APIs without you having to write your own wrappers. https://developer.microsoft.com/en-us/windows/pwa/ https://developer.microsoft.com/en-us/windows/pwa/ I expect the ongoing Edge Chrome efforts to eventually improve the TWA experience.
- enos_feedler 6y agoWebGL/WASM sounds like a good approach to solve fragmentation. Things will get even better once WebGPU is supported as a Vulkan substitute.
- pjmlp 6y agoThe irony of WebGPU, is that we will be able to get it via Chrome and frameworks like BabylonJS, while the Android team is not willing to provide something similar to Java/Kotlin devs. Sceneform seems to be dead, and Filament is nothing more than a tech demo.