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From the article: > The contract with Take-Two was the studio’s only source of revenue at the time. Without it, the independent studio was in serious trouble.
by bdowling 6y ago
From the article:
> The contract with Take-Two was the studio’s only source of revenue at the time. Without it, the independent studio was in serious trouble.
> The [founders] had been in discussions about selling their company to Take-Two but were dissatisfied with the terms, they explained.
> Take-Two hired more than a third of Star Theory’s staff, including the studio head and creative director.
> By March . . . Star Theory closed its doors.
So, a small game studio played chicken with Take-Two, a $15 billion juggernaut, and lost. Take-Two picked up the pieces.
- codezero 6y agoSaid a different way, a small studio tried to stand up for its developers, so they would be rewarded for their hard work, and they got strong armed by an industry goliath so they could keep all the profits.
- toyg 6y agoIt really depends on where those “royalties” were going and how they’d be managed going forward. Somehow I wouldn’t bet on them going to devs, but I’m just an old cynic.