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Why are we all arguing about this if there is already a mod that implements N-body for KSP? It even positions celestial objects according to the calculations, w
by outworlder 6y ago
Why are we all arguing about this if there is already a mod that implements N-body for KSP? It even positions celestial objects according to the calculations, with some changes because the stock system is unstable.
https://github.com/mockingbirdnest/Principia https://github.com/mockingbirdnest/Principia
- ben-schaaf 6y agoPrincipia is great, but it also shows exactly why this wasn't done in the base game. It has a significant performance impact, especially at high time-warp and thus doesn't scale that well with many crafts. They're able to push those calculations across all cores, but that only helps so much.