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I think the hard parts are: 1. figuring out what to build 2. for non-trivial/long-lived projects, figuring out how to build it in a way that makes scaling, it
by JohnBooty 6y ago
I think the hard parts are:
1. figuring out what to build
2. for non-trivial/long-lived projects, figuring out how to build it in a way that makes scaling, iteration, and maintenance something other than a total nightmare. (of course, many projects are one-off projects that don't need to be engineered for the long haul)