3 ms·
Show HN: 3D-Rendering Tool
- barbal 6y agoIn the last 2-3 years we (colormass) have developed a 3D-rendering tool that is geared towards photographers/interior designers or anyone who is interested in playing around with new rendering tools. Main difference compared to other solutions is that we put a lot of emphasize on 3D content (so you can create photorealistic 3D renderings without actually creating a 3D model or a 3D material yourself). The first, private version of the application is ready and would really appreciate if somebody would like to give it a try!
- billconan 6y agowe are a design driven e-commerce. we could really use a service like this, however, since we need 3D models in large quantity, our number one concern might be cost. You said "3D renderings without creating model", but behind the scenes, do you still do manual modeling?
- barbal 6y agoThank you! That's a very good question and that is actually something that we are exploring during these tests. Currently, we do a mix: there are some 3D files that we can process without manual intervention and there are some where we do need to do some manual work. If you would like to see how it works with your files, don't hesitate to sign up! But I would say a more powerful part of the tool is that once you have your product in 3D you can choose materials from the material library or place other items (for a lifestyle image) from the product library. So once you have your own product in the system you don't have to worry about finding realistic materials or other products to populate your scene.
- yodon 6y agoHow is this different from "we have some artists and a couple of copies of maya/max/blender/whatever and we'll build and render product shots for you"?
- barbal 6y agoOne of the main differences is that it is completely in the cloud (which required the most effort on the development side). The "we have some artists" approach has some serious limitations if you start growing the number of artists and number of 3D scenes that they are working on (and turns into a complete mess if you take versioning, continuous asset updates, and remote work into account). The other difference would be the content: that we are continuously uploading products and materials (which our users can access from the public library), and which you would have to build from scratch or source them from somewhere with the above approach.