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Most of the complexity is to handle a small number of cards that are essentially never used except to prompt rule puzzles. The rules have to be very complex to
by dodobirdlord 6y ago
Most of the complexity is to handle a small number of cards that are essentially never used except to prompt rule puzzles. The rules have to be very complex to accommodate when these complex cards redouble their complexity by interacting with each other. Sadly, this doesn't work, because the game rules are complex enough to simulate a Turing machine, and as a result some board states are undecidable!
https://arxiv.org/abs/1904.09828 https://arxiv.org/abs/1904.09828
- rantwasp 6y agohere are the rules: https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules https://magic.wizards.com/en/game-info/gameplay/rules-and-fo... I disagree about the complexity being associated with only cards that are never used. the "Spells, Abilities, and Effects" is the thing that makes the rule book grow with every release. they keep introducing abilities and it gets more and more complicated