3 ms·
Using _just_ hand tracking seems like a bad way to interact with anything. I have an Oculus Quest, and the hand tracking is like the Kinect all over again -- w
by warp 6y ago
Using _just_ hand tracking seems like a bad way to interact with anything.
I have an Oculus Quest, and the hand tracking is like the Kinect all over again -- without having physical buttons every interaction is slower because the software waits for you to keep a particular gesture/pose long enough at a particular location to register as a "click".
Obviously the tracking in Quest is more fine-grained than the Kinect was, so perhaps we'll see some interesting uses for the technology in the future. But right now I'm not sold on the tech.
- melling 6y agoConsidering that we’re going through a pandemic, I can imagine a lot of things I’d like to interact with by only using hand tracking, outside of VR. Perhaps this necessity with be the mother of invention.
- keenmaster 6y agoFor sure, but gestures and controllers are not mutually exclusive. Specific controllers can be made for wizard games. Wands come to mind. Even without a wand, the Oculus controller can be combined with gestures just fine.
- zmmmmm 6y agoYes, it's disappointinly hard to use the whole UI with hands compared to the controller. I guess it's a mix of improving the tracking and getting the UI right. But even from where we are now, projecting forward to perfect tech I am still not sure that I want to use hand tracking over controllers for most things. A few types of games and other applications could clearly benefit, but mostly controllers >> hands.
- ramblerman 6y agoI wonder if that is just people lazily mapping old paradigms onto this new space. Holding a gesture to simulate a button is a perfect example of that. While in the demo of the cat, you see all kinds of sliders being manipulated as well as rotations and pinches that seem instanteneous.I think they got it right by making the buttons virtual entities.