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This comment will not age well. 1- Battery? I use a Rift, it is fine, it takes power from my PC. For the portable Quest, you get 2 to 3 hours of constant usage
by outworlder 6y ago
This comment will not age well.
1- Battery? I use a Rift, it is fine, it takes power from my PC. For the portable Quest, you get 2 to 3 hours of constant usage. That's pretty good
2– Weight issues: headsets are not very lightweight today. They are not ridiculously heavy either. Have you even tried one? My mom has, she's a senior. It's fine. They should be lighter if we are expected to throw away our monitors and use them exclusively on a day job. For normal usage? They are fine. If anything, the heat (and associated sweat, specially with physical activity) is much more of a problem. Again, I doubt you have tried one. For me, the main problem is using with glasses, it is not completely straightforward to put them on.
3– Quality issues, what quality issues? Do you mean QA or resolution? If it is resolution, it's already pretty good unless you are doing lots of reading (and even then YMMV, there are people coding with them already). There are many other things that need to be improved before resolution becomes the main factor. The fresnel lens used in some headsets have some strange aberrations, specially with primarily dark scenes.
4– This objection is straight from the Millennium Bug era. It's mostly(not only) used by a subset of the gaming market, but that in itself is huge. There are entire industries in other fields which are smaller than the current VR market.
Yes, improvements are needed. They are coming, if headsets for professional applications are any indication. VR could be said to be 'niche' when headsets cost multiple thousand dollars. Now? You can get decent ones for the price of a good monitor – and the thing actually has two monitors running at a much higher refresh rate, plus a whole lot of extra hardware.