4 ms·
I collaborated with the designer of the notoriously complex, 23 pound box game Gloomhaven to do exactly this for the upcoming small-box, mass-market oriented Ja
by zacharycohn 6y ago
I collaborated with the designer of the notoriously complex, 23 pound box game Gloomhaven to do exactly this for the upcoming small-box, mass-market oriented Jaws of the Lion. We built a 5 scenario on-ramp tutorial I called Fischer-Price mode.
We included new, simpler, components in the game that are exclusively for this tutorial, have players add mechanics and components and systems one or two at a time. During playtesting we went from about 2+ hours to read and semi-understand the rules enough to play, to playing in about 10-15 minutes.
It can be done, but it can add significant cost (materials, development time) to the game.
- TulliusCicero 6y agoHey this looks cool, glad you mentioned it. Will probably grab it in August when it comes out!
- zacharycohn 6y agoI don't get any royalties, but you should! I got one of the early production copies and I'm two scenarios from finishing the campaign with my wife. It's lots of fun.
- heromal 6y agoSo it's fine for 2 players?
- zacharycohn 6y agoYup! If you're playing with two, I might avoid the Voidwarden. My favorite class, and it's playable with 2 players, but definitely harder with only one ally. All other combinations work very well together at 2 player though