4 ms·
For the past couple of weeks I've been trying to do something like that for DnD. Come up with a system that doesn't have countless intricate rules and tedious a
by rayalez 6y ago
For the past couple of weeks I've been trying to do something like that for DnD. Come up with a system that doesn't have countless intricate rules and tedious arithmetics, but instead focuses on the social/creative aspects of the game, encourages creativity, improvisation, and storytelling. Keeping the rules fun, simple, accessible, yet flexible and powerful. Something you can play with your kids, or introduce to non-gamer friends to have a fun evening or two (but also is capable of supporting longer campaigns if you get into it). You can learn everything you need to play the game by reading a couple of pages, or teach it in 10-15 minutes.
The project is still in the very early stages, basically a draft, but I'd love to know what you think:
https://playmirage.io/ https://playmirage.io/
(For people who have some good ideas about the rules, or want to contribute ideas for spells, magic items, and adventures - project is open source and available on github: https://github.com/raymestalez/mirage https://github.com/raymestalez/mirage)
- sjbrown 6y agoIf you want critical feedback for your design and suggestions of other games that share some of your goals, you should peek into the /r/RPGDesign subreddit and The Gauntlet Forums.
- AlphaWeaver 6y agoAn interesting idea in this space is the concept of a "D&D microsystem," which I think seeks to solve some of the problems you mention above. I run games using a modified version of "Rolling for Shoes" [0] to much success with friends & family as a way to pass the time on long car rides. [0]: https://rollforshoes.com/ https://rollforshoes.com/
- blaser-waffle 6y ago> For the past couple of weeks I've been trying to do something like that for DnD. Come up with a system that doesn't have countless intricate rules and tedious arithmetics, but instead focuses on the social/creative aspects of the game, encourages creativity, improvisation, and storytelling. No shortage of rules-lite RPGs out there, with varying degrees of similarity to D&D. FATE and FUDGE are the two that come to mind, but there are lots of others. There Is No Spoon, a simple RPG that was big on RPG.net a while back is another good example.
- cpfohl 6y agoCheck out Amazing Tales for the kids. Very similar to what it sounds like you're describing.
- funkaster 6y agoYou should try Hero Kids (https://www.drivethrurpg.com/m/product/106605 https://www.drivethrurpg.com/m/product/106605), sounds a lot like what you’re describing
- kej 6y agoIt sounds like you're aiming for something a little more advanced, but I want to mention Amazing Tales [1] just in case you aren't aware of it. It does really well as a "first RPG" for kids, with the focus heavily on the storytelling part of the game. [1] https://amazing-tales.net/ https://amazing-tales.net/
- a_t48 6y agoIt might be worth checking out Ryuutama. I own the book, but I've unfortunately never played it. It does look simpler and more role play heavy than D&D.