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I think the complexity is part of the fun, but yeah, I can see how it goes overboard sometimes. Agricola is a good example. It's basically a resource managemen
by crispyambulance 6y ago
I think the complexity is part of the fun, but yeah, I can see how it goes overboard sometimes.
Agricola is a good example. It's basically a resource management game from hell. You've really got to be in the right headspace with the right participants to get into it.
- svachalek 6y agoAgricola is also a good example of simplification, as the "family" game is built in (although it's still in the medium-high range even with those rules). Actually I've always thought the base rules are too much, the family game would have been an excellent shipping game and the occupations and minor improvements could have been relegated to an expansion.
- ryanianian 6y agoAgricola actually got this "right"--did kinda what the article talks about--by introducing a 2-player version that, while still kinda parts-heavy, is much simpler and friendlier. You can explain and understand the rules in about 5 minutes, it's fun, simple without being easy, and very replayable.