3 ms·
I mean, most MMOs are only an illusion of MMO. You don't really play together with thousands of other players. Stuff like an auction house perhaps the only "mas
by shultays 6y ago
I mean, most MMOs are only an illusion of MMO. You don't really play together with thousands of other players. Stuff like an auction house perhaps the only "massively multiplayer" part of the game, otherwise it is probably not much different a regular mp. Although numbers like 64 players is still above most multiplayer games support. MMOs get away with it by designing game in a way that minimizes the load on server and moving most stuff that should have been done on server to client side
You are right, definition of MMO is stretched quite a bit when you have such limitations. One could argue that counter strike is an MMO because you thousands of players are playing on same universe (I guess gun skins are the only real progress of the game :) ) and each server is an instance. I think calling something an MMO mostly depends on how well it is hiding that it is not really a MMO
350 sounds quite impressive. Looks like eve online handled 2,670 at some point: https://en.wikipedia.org/wiki/Bloodbath_of_B-R5RB https://en.wikipedia.org/wiki/Bloodbath_of_B-R5RB . eve online slowdowns the server to a crawl when there are such large scale battles though