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Why's that? We wrote it to be functionally identical to the Lua plugin (the code base is the same), so engine and language apart they should behave pretty much
by lminiero 6y ago
Why's that? We wrote it to be functionally identical to the Lua plugin (the code base is the same), so engine and language apart they should behave pretty much the same way. Is there any known issue or limitation you're aware of?