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These are the big points I see for servers, I am sure there are more though! * Less resource usage for users If you do mesh signaling every user connect with
by Sean-Der 6y ago
These are the big points I see for servers, I am sure there are more though!
* Less resource usage for users
If you do mesh signaling every user connect with each other via P2P. This means if you have a 4 person conference call everyone needs to upload their video 3 times. If you have a media server each user uploads only once, and then the server distributes the video. This means a lot less CPU and network usage for each user.
* P2P Connections reveal details about the user
If users are connecting directly to each other they are able to figure out details like their public IP. If you route everything through a server you can anonymize more things.
* Protocol Bridging
People want to view RTSP/RTMP/$X via WebRTC. A media server is the only way to make it happen.
* Less variability to deal with
When doing P2P connections you will deal with a lot more variables. It will be harder to figure out which user's internet is causing issue, or debug encode/decode issues. A few times running a SFU has come really in handy because I was able to debug something that would have been impossible when just doing P2P.