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Me too wondering if there are any games could have done it without phasing or any doing the equivalent. It seems to be impossible to handle unlimited players t
by namelosw 6y ago
Me too wondering if there are any games could have done it without phasing or any doing the equivalent.
It seems to be impossible to handle unlimited players that are crowded together, even despite all the design issues. Because the logic and synchronization could grow in superlinear complexities in those scenarios. Clustered states and dynamic instance provisioning could ease some degrees but that actually can only solve sublinear to linear complexity problems at most.
With that being said, I played the Elder Scrolls Online many years ago. There were definitely phasing mechanisms. But when it just came out, there were like one thousand users PVP in Cyrodiil. Compared to World of Warcraft which one hundred players AOE in a city could make the server crawling it's already pretty impressive to me. Not sure how they have done it.