3 ms·
8 Golden Rules of Interface Design
- DenisM 18y agoI find most of these 8 rules of X too vague to be useful. What would be useful is to have an example on how to get it right and how to get it wrong for each one.
- shaunxcode 18y agoI swear someone posted about a new site which basically has a list of good ideas for blog topics. What you just suggested would be good on there.. anyone remember what it was?
- nreece 18y agoFound some more details @ http://mudreading.com/article/?q=Shneiderman http://mudreading.com/article/?q=Shneiderman http://www.smashingmagazine.com/2007/10/09/30-usability-issues-to-be-aware-of/ http://www.smashingmagazine.com/2007/10/09/30-usability-issu...
- jauco 18y agolooks a lot like nielsen's heuristics: http://www.useit.com/papers/heuristic/heuristic_list.html http://www.useit.com/papers/heuristic/heuristic_list.html
- josefresco 18y ago"Permit easy reversal of actions" is kind of a toughy and rare among web apps. Also not quite an interface item as it takes some substantial functionality in the code to accomplish. B-
- sanj 18y agoUsers don't care about it being "tough" or "rare", they just want it to work. And decoupling interface thinking from code is a mistake. Schneiderman talks about this in some of his papers: design the interface, then write code.
- orib 18y agoSo it's hard to write programs that aren't steaming piles of crap. Your point?
- tapinko 18y agoThanks. looks good.
- dang 3y agohttps://web.archive.org/web/20041214144008/http://faculty.washington.edu/jtenenbg/courses/360/f04/sessions/schneidermanGoldenRules.html https://web.archive.org/web/20041214144008/http://faculty.wa...