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I wrote a large scale fluid sim (like Cities Skylines' water sim) with Godot and Rust. I think the biggest bottle neck is the gdscript honestly. I had a prototy
by GaryNumanVevo 6y ago
I wrote a large scale fluid sim (like Cities Skylines' water sim) with Godot and Rust. I think the biggest bottle neck is the gdscript honestly. I had a prototype working in GDScript and after I ported it to rust I had like a 20x speed up