4 ms·
Contrived examples like this are ridiculous. Creating such a heavy thing is likely even more expensive than tearing it down. So unless you create it on a separa
by grogers 6y ago
Contrived examples like this are ridiculous. Creating such a heavy thing is likely even more expensive than tearing it down. So unless you create it on a separate thread, you probably shouldn't be freeing it on a separate one. It's not going to solve your interactivity problem. If you are creating the object on a separate thread then it's already going to be natural to free it on a separate one too.
- ReactiveJelly 6y agoSomething is better than nothing.