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Im thinking of both lambdas and coroutines as techniques for asynchronous programming - like the 'complete' callback for a network call, for instance. For func
by nightowl_games 6y ago
Im thinking of both lambdas and coroutines as techniques for asynchronous programming - like the 'complete' callback for a network call, for instance.
For functional programming, yeah there's no equivalent to a lambda in gdscript, but again, I think it's exceptionally well suited for the kinds of things you do in typical, run of the mill, game dev.