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A lot of the godot size is the images it packs in itself. When I cloned the godot repo, I could understand the architecture just by the file names. I started
by nightowl_games 6y ago
A lot of the godot size is the images it packs in itself.
When I cloned the godot repo, I could understand the architecture just by the file names.
I started falling in love with it as the easily understandable file names started streaming down from the cloud.
It's truly a public good.
- gnulinux 6y ago> A lot of the godot size is the images it packs in itself. For comparison, emacs's installed size is 76K [1]. [1] https://packages.debian.org/sid/emacs https://packages.debian.org/sid/emacs
- yepguy 6y agoThat's the installed size of the metapackage containing no emacs executable, no elisp files, and no documentation. On my system the emacs executable is 39M and the entire installed package is 128M. (Additionally, my Doom Emacs folder takes up another 840M.)
- gnulinux 6y agoAh so sorry about that. I should have checked.
- tetris11 6y ago> Additionally, my Doom Emacs folder takes up another 840M. HOW?
- deleted 6y ago[deleted]
- simlevesque 6y agoHd texture packs ?
- lazysloth 6y agodoom emacs is just an emacs with a particular starting config.
- yepguy 6y agoWell, it contains 265 git repositories of packages I'm using.
- watersb 6y agoOn my Windows machine, the emax64 distribution (many packages) shows up as 491MB. But on Windows, it seems that every app like this is essentially a Linux/mSys distro that just happens to run the application. Of course, apps in general are getting that way.
- t0astbread 6y agoI'm sorry if this sounds like I'm making fun of your Emacs install (I don't mean to) but how does this happen? Like, what is that when does it load all of that and how much memory/time does it take? I'm genuinely curious.
- yepguy 6y agoNearly everything is loaded on demand. Start up time is less than 1 second.