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For games specifically designed with VR in mind? Yes, the experience is dramatically different. For many people, the suspension of disbelief is there, and you a
by Pfhreak 6y ago
For games specifically designed with VR in mind? Yes, the experience is dramatically different. For many people, the suspension of disbelief is there, and you absolutely feel present in the space.
Good VR titles force you to move many more muscle groups than keyboard/mouse or controller games. Your brain stays much more engaged when you have to, e.g., duck out of the way of an incoming projectile.
For games where VR is tacked on, or not deliberately handled, it can be a vomit fest. Playing Half Life 2, for instance, is possible in VR but it's very unpleasant. Playing Half Life Alyx, which was built from the ground up to be a VR experience, is incredible.
- thanatos519 6y agoWhat's the big deal? I had that suspension of disbelief in Zork I.
- NateEag 6y agoFor us aphantasiacs, VR is the closest we'll ever come to daydreaming. (I'm not invested in it myself, just making the point.)
- Pfhreak 6y agoVR can trigger reflexive behaviors in people, e.g. trying to avoid an incoming projectile, putting their hands up to protect their face, stepping back from a high place. Many folks can get deep suspension of disbelief from just text. Many folks can't. I don't think it's reasonable to say, "Well, I do just fine with X, so that should be good enough for anyone.", as your comment seems to be implying.
- mthoms 6y ago"Suspension of disbelief" is a spectrum not a binary. That is, there are varying degrees of it. It's not simply on/off.