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1 is pretty easy. Just do it. You go to a store, pay, and leave. You go to a website, pay, and leave. No signup or anything necessary. Most countries support re
by kiddlethorp 6y ago
1 is pretty easy. Just do it. You go to a store, pay, and leave. You go to a website, pay, and leave. No signup or anything necessary. Most countries support real-time payments, and there's credit/debit cards for those who don't.
2 certainly requires state involvement. it is impossible to use technical means to solve a social problem, since bad actors will just find the loopholes which can only be closed after the fact. In a criminal court, there aren't so many loopholes and they can be challenged in real time.
- Taikonerd 6y agoI would rephrase #1 as, "a way for content creators to monetize what they make, other than running ads." Certainly credit cards exist, but (for several reasons) people won't whip out their CC to buy a funny cat video on someone's website. Patreon is one solution, but signing up to support a new creator is kind of a heavyweight operation. I think a platform like Flattr makes sense: you pay a flat $X/month to Flattr, and they handle the logging of what you watched/read, and splitting up your $X among those creators.
- kerkeslager 6y ago> I would rephrase #1 as, "a way for content creators to monetize what they make, other than running ads." Certainly credit cards exist, but (for several reasons) people won't whip out their CC to buy a funny cat video on someone's website. Patreon is one solution, but signing up to support a new creator is kind of a heavyweight operation. The solutions you mention all work just fine--lots of artists are making money on Bandcamp and Patreon. The only reason you think they don't work fine is that they haven't scaled well for gigantic centralized entities. But I have to ask, why, as a user, would we want gigantic centralized entities? That's the absolute antithesis of what I want.