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The Epic Games Primer
- paulryanrogers 6y agoTLDR a breakdown of each of the ways Epic is making money and expanding its empire in the present.
- STRML 6y agoJFYI, pressing `esc` on your page takes me to a squarespace login page, which was rather jarring.
- obilgic 6y agowhy did you press `esc` in the first place?
- vulcan01 6y agoMany (including me) have remapped their caps lock key to esc, for Vim :)
- NortySpock 6y agoWhat, you don't hit it reflexively whenever the computer pops up something weird that you don't want? "Nope, none of that, don't want pop-ups or questions. Whatever it is, I'm canceling out of your dialog box. Nope!"
- dreadlordbone 6y agothats standard on every squarespace website
- Jonnston 6y agoThis was a really well written essay! Great breakdown of Sweeney’s strategy!
- dbish 6y agoGreat series, really liked the exploration of their flywheel and I wish there was more writing like this about other companies and how they are poised. Unreal's moves into the movie industry and their detail-focused engine upgrades recently have been the most surprising but compelling strategic pieces they've recently added
- arminiusreturns 6y ago> But if Epic is successful in building out its ‘flywheel’, it will even more dramatically reshape the digital world - from data and privacy rights, to emergent technical standards, the distribution of profits, and the very ways in which humans work and relax. Give me a fucking break from the bullshit please!!!
- 1propionyl 6y agoTime to rebrand as WeGame...
- deleted 6y ago[deleted]
- sfRattan 6y agoThe article is a reasonable summary of Epic's accelerating ascent, but little factual inaccuracies littered throughout smell like investor hype and some bits of tortured prose stink of advertising copy. The whole thing feels like it was written for investors who want to know just enough about a topic to pat themselves on the back for the 'value' their decision making will bring to a related enterprise.
- cyjyar2 6y agoAgreed. An example of this would be the mention of rival engine Unity in part 6: "But Unity, the most widely deployed engine for small/mobile games, deploys a flat “per seat” fee for its engine. As a result, for users with a Unity Pro license, even a game with $1,000 in revenue would generate revenue for the company." This is inacurrate, in fact Unity previously waived these fees for the first few thousand dollars of revenue earned, and with their current plan it looks like licencing is free of charge for dev generating less than 100k/year. Source: https://store.unity.com/compare-plans https://store.unity.com/compare-plans https://unity3d.com/unity/faq https://unity3d.com/unity/faq
- tomc1985 6y agoWhy the hell does epic need financing when they're sitting on a huge pile of Fortnite money?
- granzymes 6y agoGood essay, but it felt like the six sections weren't meant to be read consecutively. Seeing entire paragraphs reused is a very jarring experience.
- l0b0 6y agoThe lines labelled "Funding" from Fortnite to literally every other part of the flywheel looks like a big risk.
- aml183 6y agoIf you don’t want to read the essays, I published my notes on them. https://www.arilewis.com/aris-posts/notes-on-epic-games https://www.arilewis.com/aris-posts/notes-on-epic-games
- jzelinskie 6y agoThese are actually very good notes and totally dismiss the VC fluff from the articles. Nice work!