5 ms·
> Is this not the case anymore? It is but it has some drawbacks: 1) Play Mode inspection/modification capabilities are harshly reduced. Unity is years behind
by diegoperini 6y ago
> Is this not the case anymore?
It is but it has some drawbacks:
1) Play Mode inspection/modification capabilities are harshly reduced. Unity is years behind re-implementing those.
2) Not all subsystems speak ECS yet. Many of them are still essential.
3) There is now a distinction between what you see in Edit and what you get during Play.
4) Serializing ECS is easy but de-serializing is still a pain. You have to keep track of GO's that hasn't finished their async conversion to defer de-serialization.
5) Yes, GO->Entity conversion is async so you need to manually wait for all conversions before your game can start playing.