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I'm not 100% on this, but I'm pretty sure that HPC# has a separate, LLVM-based compiler.
by betzol 6y ago
I'm not 100% on this, but I'm pretty sure that HPC# has a separate, LLVM-based compiler.
- pjmlp 6y agoUnless something has changed, Burst also uses IL2CPP. https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual/index.html#burst-aot-requirements https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual...
- betzol 6y agoAs far as I can see, if it's AOT compiled it requires the same linker tooling as IL2CPP does, but is otherwise separate from it. https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual/index.html#just-in-time-jit-vs-ahead-of-time-aot-compilation https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual...