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> artificial locomotion That's the biggest culprit. Some people even get nausea without VR headsets. There was a presentation at the California Academy of Scie
by outworlder 6y ago
> artificial locomotion
That's the biggest culprit. Some people even get nausea without VR headsets. There was a presentation at the California Academy of Sciences where the camera was panning as if it was travelling. A few people nearly barfed.
I wonder how much of it is training. Lots of people are ok with flight simulators, or simulated cars, train rides, etc. It's mostly when they think they are moving that the problem presents itself.
> At this point, in my opinion, the utter uselessness of any text based applications (ie what people actually DO all day long) is what is holding VR back.
In non-gaming scenarios, yes. Resolution could be better. However, it is not so bad at all. You need bigger "displays" in VR than what you would have in real life, but you can code alright.
I would personally prefer lighter, less intrusive devices, even if the resolution was the same.
- WhatIsDukkha 6y agoThe user moving themselves around the world is artificial locomotion. In vr, taking the camera control away from the user (as if in a film or cutscene) is an absolute no go and whoever did that in the example you experienced should be professionally embarrassed and apologize to the people they put through that.