2 ms·
FYI, the 8K is their Input Resolution. That resolution is then divided into the 45 viewing directions: https://docs.lookingglassfactory.com/Appendix/how-it-wor
by fxtentacle 6y ago
FYI, the 8K is their Input Resolution.
That resolution is then divided into the 45 viewing directions: https://docs.lookingglassfactory.com/Appendix/how-it-works/ https://docs.lookingglassfactory.com/Appendix/how-it-works/
We need to divide 7680x4320 by the 9x5 grid.
Thus, the effective resolution is only 864x853 scaled in width to make each pixel about 1.75x wider than tall.
At that resolution, it might be difficult to read normal-sized text.
- Retric 6y agoYea, it’s really not designed for 3D movies or replacement of a normal monitor. It’s great for viewing or editing individual models that seem to fit inside the display which while a niche is a fairly wide one. Also, “only 864x853 ... it might be difficult to read normal-sized text.” That makes me feel really old, I spent a long time coding on 640×480 in 16 colors
- unnouinceput 6y agoI remember VESA256 when you could go from 320x240x4 to 640x480 x8 and I thought "wow, this is insane". Nowadays anything under 1920x1080 makes me avoid it.
- fsniper 6y agoI am also shocked when people call HD (1920x1080) panels "shitty". Even though I am using a pretty hi resolution ultra ultra wide, HD still feels like the bleeding edge for me.
- soylentgraham 6y agoI can't speak for the bigger models, but the SDK lets you have a range of grid sizes, effectively giving you a range of, err "3D" resolutions. (Pretty sure these options were for rendering performance rather than quality though)