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>Another thing is that people don't take ergonomics into account. Pretty much any sci-fi movie has people moving their arms about to interact with content. That
by oarabbus_ 6y ago
>Another thing is that people don't take ergonomics into account. Pretty much any sci-fi movie has people moving their arms about to interact with content. That would never take off in real life.
Why do you believe this to be the case? I've been having a blast with the (fully wireless) Oculus Quest, especially games like Racket NX which involve constant swinging of arms (you're playing tennis, basically).
- Robotbeat 6y agoI think people haven’t really updated their opinion of VR since the Quest came on the scene. VR will almost certainly never be as big as Mobile is now. But the Quest is a fantastic experience and lives well past the point where VR novelty has worn off. It’s the social experience and portability that does it. Sports, as you say, in particular are good here. I’ve been playing Echo Arena for a few weeks, now, and far from the novelty wearing off, I’m actually enjoying it more and more. Maybe it has something to do with the sense of presence and—dare I say—intimacy you get playing a multiplayer contact team sport when we’re all supposed to be self-isolating. The main, enduring dimension VR adds to gaming IMHO is physical exertion (and this aspect is only really engaging with a standing experience... and then only enjoyable if wireless). I feel much better physically after the light exercise of half an hour of Quest gaming than I do after half an hour playing some PC first person shooter.