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Video games don't have NPCs in the same way. They have scripts. The key distinction being that the purpose of knowing their wants/fears is to know how they sho
by arkades 6y ago
Video games don't have NPCs in the same way. They have scripts.
The key distinction being that the purpose of knowing their wants/fears is to know how they should respond as unforeseen events unfold. Real RPGs have unforeseen events. Video games have branching, but highly deterministic, events - therefore, the "NPC" just needs a set of scripts that cover those branches. You don't need to predict anything. They don't need to be characters in the way that RPG characters are characters; they need to be characters the way that fiction characters are characters.