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This actually makes me wonder which the company's plans are. Sublime Text's changelog (https://www.sublimetext.com/3 https://www.sublimetext.com/3) depicts the
by pizza234 6y ago
This actually makes me wonder which the company's plans are.
Sublime Text's changelog (https://www.sublimetext.com/3 https://www.sublimetext.com/3) depicts the product as essentially abandoned, which matches my experience.
On the other hand, the page linked says that the team is expanding.
I'm puzzled.
- naringas 6y agomaybe it's pretty much feature complete? (and they seem to be focused on sublime merge) what else do you think it needs? keeping in mind that it's a text editor, not an IDE
- pizza234 6y agowell, for example, on the file panel, not all the desktop events are caught. that means that you can open the pop-up menu _only_ with the mouse. then, the last time I had a look at the plugin API, again, there were significant limits in the events systems (I don't remember which; I think they were again related to the tree panel).
- woodrowbarlow 6y agothey are quite active on their github issue tracker. i've posted twice about minor bugs; both bugs were fixed within a week or two.
- ryuukk_ 6y agomaybe that's what people want? a fast IDE, so far every IDE on the market are bloated and slow as fuck
- Nicksil 6y ago>Sublime Text's changelog (https://www.sublimetext.com/3 https://www.sublimetext.com/3) depicts the product as essentially abandoned Sublime Text is not abandoned. Having a glance at Sublime Text 3's update history, as well as the forums, will alleviate any such concern. >On the other hand, the page linked says that the team is expanding. The linked article discusses Sublime Merge, a different product.
- pizza234 6y ago> Sublime Text is not abandoned. Having a glance at Sublime Text 3's update history, as well as the forums, will alleviate any such concern. Based on the history, in the last solar year, the builds have been: - 3211, Oct/19: 4 fixes, plus what I suppose is a functionality, for Mac - 3210, Sep/19: 1 fix That's... all. > The linked article discusses Sublime Merge, a different product. I'm aware of it, but my question still stands, as there is no information in the typical information channels (i.e. blog, twitter). If you write that the forums says so, I trust that, but not updating the blog and twitter (about ST specifically) is generally not a good sign.
- Nicksil 6y ago>Based on the history, in the last solar year, the builds have been: > > - 3211, Oct/19: 4 fixes, plus what I suppose is a functionality, for Mac > - 3210, Sep/19: 1 fix > >That's... all. I don't see what you're trying to point out. What about bug-fix updates points to the software being abandoned? I'd argue that it demonstrates the exact opposite. >I'm aware of it, but my question still stands What question? >not updating the blog and twitter (about ST specifically) is generally not a good sign. Perhaps; perhaps not. You may be putting too much weight in their "social" presence instead of looking into the factors that matter most such as ongoing support and development. The team behind Sublime * is tiny compared to other software enjoying similar popularity. I suspect effort is primarily focused on development of the next major version of Sublime Text, the ongoing support of Sublime Text 3, Sublime Merge's newest release, and other projects we don't know about. I can understand a lull in Twitter/blog/etc. presence.
- aspaceman 6y agoIf you have a Sublime Text 3 license there are additional beta builds available on their discord server. Information is available on their forums and website. Stop spreading such fuddy fud. Latest build was April 28: Changelog: * Auto Complete: Ranking quality improvements * Auto Complete: Added auto_complete_use_history setting to control if previous choices are automatically selected * Added additional settings to control the status bar: show_sidebar_button, show_indentation and show_syntax * Added relative line numbers, controlled by the relative_line_numbers setting * Color Schemes: Added support for the underline font style * Color Schemes: Added new property, inactive_selection_border * Added setting hide_pointer_while_typing * Console now uses Python syntax highlighting by default * Windows, Linux: Added Shift+F10 key binding to open the context menu * Fixed folder dragging in the sidebar * Further improvements in layout preservation when programmatically editing preferences * API: View.add_regions() calls that add an underline now have that underline applied to whitespace characters * API: Added sublime.INHIBIT_REORDER * API: Window.new_html_sheet() now accepts the sublime.ADD_TO_SELECTION flag * API: Window.new_html_sheet() no longer accepts cmd and args parameters * API: Fixed a regression in View.split_by_newlines()
- nullify88 6y agoSublime Text 4 is in beta and active development. AFAIK the latest build is 4074 released 28th April 2020.
- signal11 6y agoI'm not sure where the changelog for Sublime Text 4 lives officially, however searching the web turned up this gist[1]. [1] https://gist.github.com/jfcherng/7bf4103ea486d1f67b7970e846b3a619 https://gist.github.com/jfcherng/7bf4103ea486d1f67b7970e846b...
- JamesG124 6y agoDiscard channel, #announcement
- deleted 6y ago[deleted]
- woodrowbarlow 6y agois there a waitlist or anything to join the alpha/beta of ST4? the sublime website doesn't seem to acknowledge that ST4 is even in the works yet, so i'm guessing it's still only available to an inner circle. i'm a big fan and would love to see an early peek at what's coming, and would be happy to do bughunting or feedback if that's what the team is looking for.
- rhblake 6y agoSublime Text 4 dev builds (with public download links for Linux, Windows and Mac) are announced on their Discord [0]. If you're using Arch, or just want a quick download link to the probably most recent Linux build, see [1]. I believe a valid ST3 license is required. [0] https://forum.sublimetext.com/t/sublime-text-discord-server/26063 https://forum.sublimetext.com/t/sublime-text-discord-server/... [1] https://aur.archlinux.org/packages/sublime-text-4-dev/ https://aur.archlinux.org/packages/sublime-text-4-dev/
- vdfs 6y ago
- wbond 6y agoWe are actively working on Sublime Text as I type here, and we've got a lot of good stuff coming! Sublime Merge and Sublime Text share a bunch of low-level code, various aspects like the syntax definitions and engine, the UI library, rendering backends, and a whole bunch more. The higher-level UI components and the exact way they are put together are different, but there is a lot shared. All of that is to say that we've been busy at work on Sublime Text and have a whole bunch of new features, improvements and bugs fixes that are working their way towards a release. Some of them are present in Sublime Merge since they are part of the shared code base, but a whole bunch aren't present in Merge since they are the sort of thing you deal with with editing and navigating source code, and not when dealing with version control. We now have six engineers working at Sublime HQ between the Sublime Text and Sublime Merge products. So we have been growing, and we are still very much dedicated to both Sublime Text, and Sublime Merge.
- terpimost 6y agoWhat do you use guys to build such an awesome cross platform app? it is native, right?
- signal11 6y agoAccording to this comment[1] by the author, he used cross-platform C++. See also [2] from Sublime’s other author. [1] https://news.ycombinator.com/item?id=2822114 https://news.ycombinator.com/item?id=2822114 [2] https://news.ycombinator.com/item?id=23312357 https://news.ycombinator.com/item?id=23312357
- wbond 6y agoIt all depends on what you mean by "native." :-) Our products are implemented in C++, and we utilize platform-specific APIs to integrate with the OS in the ways that make the most sense. In terms of the UI, however, we have a custom library with our own controls, control structure, event handling, rendering, etc. We only use native UI for menus, file pickers and title bars. We do, however, use OS-provided font layout and rendering APIs so that text looks like other apps on your OS. By implementing only what we need, using a language with low overhead, and making a point of writing code that is efficient, we can generally accomplish excellent performance. This, combined with trying to following platform conventions and taking the time to integrate with the OS APIs, provides a UI that feels snappy and generally doesn't look out-of-place, such as most Java UIs.
- JamesG124 6y agoI've been using st4 dev builds for a month now. If you have a license for st3 you can download and test it