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It wasn't the cyclic reference problem but the "dangling variant bug" that killed Godot for me. I'll have another look at it when v4 is ready, but makes me a bi
by jay_kyburz 6y ago
It wasn't the cyclic reference problem but the "dangling variant bug" that killed Godot for me. I'll have another look at it when v4 is ready, but makes me a bit nervous that such a big issue was overlooked for so long.
- AlexAndThunder 6y agoI never ran into this issue myself but I do know the recent 3.2.3 version should have fixed it. With that said I love godot but GDScript does need more love.