9 ms·
Why is Idris 2 so much faster than Idris 1?
- nikivi 6y agoWhat language features are needed in order to implement dependent types? Can you implement it on top of existing features of say Rust or Swift?
- krapht 6y agoI'm not sure that this question even makes sense. It's like asking: "What language features are needed in order to implement a borrow checker?" You don't bolt this functionality on to an existing language; it requires changes to your whole compiler pipeline to be useful.
- drcode 6y agoDon't be so certain, some languages allow a lot of flexibility within libraries. For instance, Clojure has an excellent library implementing Go-style channels with green threads (core.async) all built without any modifications to the core system.
- krapht 6y agoSure. Linear types and borrow checking is possible in Lisp too, but I wouldn't take that as evidence that it's super easy to make Clojure behave like Rust. What is possible and what is practical are two different things.
- zelphirkalt 6y agoGood point, Lispy languages with sufficiently powerful macro systems can do this. This is part of the reason, why no language committee deciding on backwards compatible changes to the language is needed to develop such a library. I don't know enough to say whether this would be possible in Rust.
- zitterbewegung 6y agoYou can implement any language in any language that is Turing complete. Or practically anything with conditionals, looping and recursion. So yes to all of your questions.
- chongli 6y agoYou mean you could write a compiler for Idris (or any other dependent typed language) in a Turing complete language. That’s fine but it’s not a very useful statement. If you want dependent types IN Rust or Swift then Turing-completeness won’t help you, because neither of them have Turing-complete type checkers. You’d have to modify the compiler for them (and thus change the language itself).
- dependenttypes 6y ago> because neither of them have Turing-complete type checkers https://sdleffler.github.io/RustTypeSystemTuringComplete/ https://sdleffler.github.io/RustTypeSystemTuringComplete/
- chongli 6y agoThat's almost certainly a bug. At any rate, a proper language with dependent types does not have a Turing-complete type checker and that's what makes it magical. You get incredible power without having to worry about non-termination in your type checker.
- devit 6y agoIt's not a bug, it's due to the trait (aka typeclass) system. Apparently Haskell has some restrictions that make typeclasses decidable (if -XUndecidableInstances is not set), but Rust has no such mechanism other than numeric iteration limits.
- mokus 6y agoGuaranteed termination of a sound dependent type system is only useful as a mathematical property, not a practical one (yes, I know the mathematical consequences have practical benefit but I mean directly it doesn’t say anything about what a typical user thinks of as “termination”). You could still trivially write an algorithm at the type level which is Turing-complete in a practical sense. For example, write a type that implements a Turing machine parameterized by a program and a natural number N of evaluation steps to take. Apply that type to Graham’s number or some suitably large natural number. You now have a type that is, for all practical purposes, Turing-complete, even though it is theoretically guaranteed to terminate.
- rscho 6y agoHe does it on top of scheme. Have a look at https://mitpress.mit.edu/books/little-typer https://mitpress.mit.edu/books/little-typer
- dan-robertson 6y agoA first feature is the ability to define “interesting” types. By interesting I mean “generic” types which do things depending on the types of their arguments. In other words, a way to have functions at the type level. In Haskell you can do this with type families. I don’t know if you can do something similar in rust (have a type in a trait and then implement that trait in certain cases to get your function from input type to the type in the trait implementation for the input type) A second feature that I think is needed is a way to go between types and values which I don’t think rust or swift can do. Two fundamental dependent types are the dependent sum and dependent product. The dependent product is the type of a function whose output type depends on its input value. This is a generalisation of the product type: the product type (a,b) is like the dependent product type (x:{1,2}) -> T x where T 1 = a and T 2 = b. The dependent sum type consists of a tag value of some type and a value whose type depends on the tag. For example a vector of arbitrary length Of floats could be written with a type something like: Sum(n:Nat)(Vec n Float) And a value like (2,[1,2]) Sometimes you see online that every pair can be represented as a dependent sum and this is true but completely misses the point because it implies that you should think of it like a generalised product which you should not do.
- pittma 6y agoYou can, in fact, use traits to do type-level programming in Rust[1], but this is type-level programming; it isn't /dependent/ types. The biggest "blocker" for using dependent types is that programs must be /total/, because that program has to be evaluated for it to typecheck! If a program is not total, the typechecker has the potential of getting stuck. The two dependently-typed languages I've programmed in, Mostly Agda and a tiny bit of Idris, have totality checkers to aid in this. Generally this means that recursion is only allowed if its structural, and there can be no run-forever loops, i.e., no servers. I think instead, for one of these languages, the ideal would be opt in should you need it. Dependent types are, by their nature, proof carrying[2], and there are times when you want this, but for a general-purpose programming language, also times that you do not. You can't be total over IO (or any effect for that matter), so, yeah, skip it when arg-parsing, but then opt-in when you're processing your financial transactions or actuating your robot. [1] https://dpitt.me/talks/tt-for-rust/ https://dpitt.me/talks/tt-for-rust/ [2] http://www.cs.nott.ac.uk/~psztxa/publ/ydtm.pdf http://www.cs.nott.ac.uk/~psztxa/publ/ydtm.pdf
- heinrich-lunge 6y agoDependent types are a language feature, simply adding two types --- the dependent product / exponential / function type, and the dependent sum / product / tuple type. You can definitely add dependent types to Rust, but I see at least the following problems. 1. Rust compile times and dependent typing compile times are both really long. Combining the two sounds like it'd be unacceptably long. 2. Rust promises full type erasure when you're not using "dyn". Predictably erasing dependent types seems to be a hard problem. Heck, even ergonomically giving low-level control over the layout of a dependent sum sounds hard. 3. Dependent types give you a whole bunch of new ways to do things that you can already do in Rust, which is probably a bad thing. I think "bolt-on" approaches, as Hoare logic is to imperative pseudocode, or SPARK is to Ada, are something that Rust could easily employ, which are more well-tested, and would solve all of the use cases of dependent types in industry.
- kibwen 6y ago> Rust promises full type erasure when you're not using "dyn" I don't know if "type erasure" is the accurate term to use with the generic-specialization scheme that Rust uses; one can trivially write a generic Rust function that demonstrates that types, while inaccessible at runtime, still semantically affect the generated code: use std::mem::size_of; fn foo<T>(t: T) { dbg!(size_of::<T>()); } fn main() { foo(1); // prints 4 foo("bar"); // prints 16 }
- TeMPOraL 6y agoIsn't this just compile-time dispatching? I think types 'inaccessible at runtime but still affecting generating code' are table stakes, and basically half of the point of doing these types of generics. Equivalent C++ code (admittedly, C++ templates aren't really generics) would have enough information to shove literal 4 and 16 into the binary there.
- kibwen 6y agoThis is kind of my point, I've never heard the term "type erasure" used with static dispatch (and Rust code, for better or worse, overwhelmingly prefers static dispatch to dynamic dispatch). Rust does guarantee type erasure on lifetimes, but lifetimes are only used for semantic analysis, and are completely separate from and unrelated to code generation/type layout.
- mvcccccc 6y agoIMO, it would be easy to create a new dependently typed language with on a subset of the Rust or Swift syntax. Here's a tutorial written by an Idris contributor. http://davidchristiansen.dk/tutorials/nbe/ http://davidchristiansen.dk/tutorials/nbe/ Following the guide, you can build a dependently typed language with Racket syntax in two hours. But it is not easy to plug dependent types to existing compilers of Rust or Swift. In general, a dependently typed language is not Turing-complete so that the type checking (which now requires running programs) is decidable. That means you have to rule out features like general recursion and arbitrary loops. That could mean reconnecting the wires in the existing compiler. From an engineering aspect, it should be easier to plug dependent types on a functional programming language, e.g., dependent Haskell, than imperative languages.
- contravariant 6y agoWith no restriction on what kind of dependent types are allowed the type system should at least be Turing complete.
- deleted 6y ago[deleted]
- lmm 6y agoYou might like to read https://serokell.io/blog/why-dependent-haskell https://serokell.io/blog/why-dependent-haskell , which describes a roadmap for making dependent types practical in Haskell. Useful steps on the road: singleton types (needed to make it easy to represent basic values as types), higher-kinded types (needed to implement functions at the type level), kind polymorphism (needed to be able to reuse the same functions at the type and the value level). Rust is I think getting the first, is gradually implementing little subsets of the second, and is nowhere near the third. The other thing you need to worry about is how dependent types interact with existing language features. In particular, if not implemented carefully then they may break type inference, and I imagine Rust's lifetime inference might have similar issues.
- anentropic 6y agohttps://dl.acm.org/doi/10.1145/3371071 https://dl.acm.org/doi/10.1145/3371071 Dependent Types via macros, in Racket somewhere near the end of the paper is a table of the macro features used, which gives the impression it was only possible in Racket, but the lack of a common terminology for these things makes it hard to compare other languages' macro systems unless you are deeply familiar with them, so maybe it could be adapted
- ngngngng 6y agoI bought the book "Type Driven Development in Idris" and got several chapters in before getting distracted by whatever else. It was enough that I'm now annoyed relatively often that I can't pass types as parameters to be altered during execution. I really think they're onto something brilliant. I need to pick it back up and finish the book.
- cflewis 6y agoHmm. My interest is piqued but this book is from 2017 and I am wondering if it is not horribly out of date at this point. WDYT?
- fabianhjr 6y agoNot really, Idris2 is very similar to Idris1 and the book is more on developing concepts/ideas rather than just being a cookbook of things to do in Idris1.
- kccqzy 6y agoThat book pretty much teaches just the basics. The basics have not changed.
- mx00s 6y agoThere are some minor changes, but they are documented in detail [1]. The Idris2 repository maintains tests to detect any further divergence from the book [2]. I highly recommend the book. Typing in examples and getting experience collaborating with the compiler on edits is worthwhile. Even if you never use Idris(2) again after reading it, the demos on creating state machine DSLs with contextual invariants will leave a lasting impression. [1] https://idris2.readthedocs.io/en/latest/typedd/typedd.html https://idris2.readthedocs.io/en/latest/typedd/typedd.html [2] https://github.com/idris-lang/Idris2/tree/master/tests/typedd-book https://github.com/idris-lang/Idris2/tree/master/tests/typed...
- schr0dinger 6y agoWell minor including the switch to use of so called “quantitative type theory” where you can include use counts for variables that inform the compiler how long variables will stick around. Also the compiler switch to Chez Scheme yields a pretty big performance boost.
- papaf 6y agoChez Scheme has an interesting compiler [1] and has also been adopted by Racket [2]. It really cool to see a little used lisp have such a great impact. [1] https://news.ycombinator.com/item?id=15156027 https://news.ycombinator.com/item?id=15156027 [2] https://blog.racket-lang.org/2020/02/racket-on-chez-status.html https://blog.racket-lang.org/2020/02/racket-on-chez-status.h...
- rscho 6y agoYes, Chez is incredible! Please, please Mr.Keep! Let's get Chez unboxed floats!
- bjoli 6y agoAndy Keep has given many talks on the nanopass compiler, and searching for him on YouTube will give you lots of interesting talks! Chez, together with the commercial lisps, is among the best dynamic language systems there are. Apart from the unboxed floats me ruined by another sibling posts, it produces really good code. In my tests it has been ever so slightly faster than sbcl when the code does not depend excessively on spending time in the standard library. SBCL's standard library has had a lot more optimization work done on the individual function level (I'm looking at you, isqrt). Most of the difference in my case can be erased by the new SBCL block optimization though, which chez does on the module level.
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- xuejie 6y agoThe author first goes with: > Idris 1 is implemented in Haskell, but that has little (if anything) to do with the difference. But latter they also go on to say: > Idris 2 benefits from a robust, well-engineered and optimised run time system, by compiling to Chez Scheme. I must say I'm slightly confused here. Yes a rewrite might also enable to avoid all the legacy part that might slow down the code, but what is also possible, is that a new language and a new runtime could enable new optimizations that are not possible before. The author did mention Chez's profiling tools help a lot in the rewrite. So I was curious: is it really true, that we cannot attribute some part of the speedup to language differences? Also I was interested in the rationale behind using Scheme to replace Haskell, but I failed to find some reasoning behind this, anyone can shed some light on this?
- kccqzy 6y agoThat's not relevant at all. I think you have misunderstood the situation here. In Idris 1 the compiler and code generator is in Haskell, but the runtime is in C. So Scheme isn't exactly replacing Haskell but replacing C, for the runtime. (What replaced Haskell was Idris itself, by virtue of being self-hosting.) The author even says that it's difficult to write C that deals well with the functional style of lots of little functions, and this is a problem Scheme also has and has solved. That's enough rationale to switch to Scheme: > Generating good C code corresponding to a functional program which might have lots of small (and higher order) definitions is extremely challenging, so it is better to take advantage of someone else's work here.
- kryptiskt 6y agoScheme isn't used to replace Haskell. Idris 1 is written in Haskell and compiled by default to C (it comes with a Javascript backend too and it has an API for making others). Idris 2 is written in Idris 2 and compiles to Scheme so far (Chez by default, there is also support for Racket and Gambit), it's not tied to scheme but there is no pluggable backend functionality yet. So Scheme is replacing C, and Idris is replacing Haskell. The goal was self-hosting by writing the compiler in Idris. Chez Scheme is a nice compilation target because it's performant and Scheme is a sugared lambda calculus that goes well together with FP languages.
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- PunksATawnyFill 6y agoWhat is Idris? Critical info missing.
- thechao 6y agoYour question is fair, and it's unfair you're being downvoted. Idris is a dependently typed programming language. If you imagine a "cube" of fundamental language features, on one corner is "the simply typed lambda calculus" which you can think of as old-school C. Along each of three edges we add a fundamental language feature: parametric polymorphism (values that depend on their type; think 'C# generics'), type constructors (types that depend on types; something akin to C++ template types like `vector` but not like `std::sort`), and dependent types (types that depend on values; but definitely not restricted like `std::array`; something more like MacroC or `enable_if`). There's not a lot of good analogies for this stuff in commonly used programming languages because the big languages are really basic (not simple!) compared to the advanced stuff the programming language theorists have gotten up to.
- tluyben2 6y ago> Your question is fair, and it's unfair you're being downvoted. I agree partly; I didn't downvote but I think in this case the downvotes are not that weird; it's quite well known what Idris is in HN circles, but that's not the point; the article has links that tell you (pointing to idris-lang) and google idris edwin brady (which is on top of the article) will get you more than you want to know most likely but at least enough to know what it is. So it is the absolute bare minimum to open an article and pop in; 'what is this?' if it's not in the first line of an article which I think is not great. A little bit more I do expect from this place; like clicking on the article, immediately recognising it as a language (that's clear within seconds of scrolling the article I would say) and then maybe come back with 'what is dependently typed?' or something. But going from opening the article to hitting wikipedia explaining dependently typed languages is ... well, not much more work than doing nothing and just popping 'huh?' in here imho. Edit: actually, just google 'idris2' and you have in the first line exactly what, who, why etc.
- ncmncm 6y agoThe usual answer for such a question about X2 and X1 is that X1 was really slow. It is usually correct, with the proviso that X2 might still be really slow, only less so. With most computer artifacts, it is hard to tell, prima facie, that they are slow, until somebody makes a faster one. Then the original comes to be recognized as slow (although somebody will still insist it's not that slow). The faster one might still be slow, but that fact remains unknown. The fact is that almost everything is slow, in the sense that somebody smarter, more experienced, and more diligent could make it faster, often by doing things that the person who wrote the slow version would have found distasteful.
- sfj 6y agoCompared to Haskell, it was slow indeed.
- toastal 6y agoI find this slightly depressing that using global mutable state had such a significant performance given the functional programming (encompassing Idris) is very much in favor of immutable data structures and purity. I know it's best to explicitly switch to mutability iff a bottleneck is found (like how `mut` is explicit and not default in Rust), but I want to believe that Idris can live in a purity. This makes me think my opinions are not far off from religion.
- mbrock 6y agoI think you need to see it as something like, the idea is that immutable data structures and purity are considered an excellent base layer for defining code, like also in math where integrals and differential equations are "purely functional" even though they implement or describe "phenomena of mutation." Mutable arrays are present in Haskell, they are just described on the linguistic level with immutable purity.
- vaylian 6y agoComputer hardware has no concept of immutability or local state on the hardware level. You only have memory regions. If you want to get a feeling for this, I suggest to start learning assembly language. Even if computers had immutable memory, then you still need to initialize memory regions with constant values and that would be a mutation. It is possible to protect memory regions from writing, but these regions are still writable by the operating system kernel. And this is purely for safety and not for performance. (And don't get me started on CPU caches and registers)
- Kutta 6y agoImmutability is an implementation detail with no inherent value. What we actually care about is referential transparency, encapsulation & tracking of effects, performance, abstraction, thread/type/memory safety, etc. The State monad in Haskell is implemented without mutation, but presents an API with mutation. The ST monad is implemented with mutation but presents a pure and referentially transparent external API. It is fair to say that functional programming is primrarily in favor of immutable data structures because it is simpler to implement them efficiently in a setting where referential transparency is the default. Mutation (meaning referential intrasparency) is just more complicated, and we need heavier machinery to structure it nicely. We may use linear/substructural types, uniqueness types, regions, etc for this purpose, but here are a number of choices, and the picture is not as clear-cut as with plain pure lambda calculi. Just remember that mutation is not bad by itself, many functional programmers are often happy to speed up production code with mutation, it's just that it is usually more complicated to structure nicely.
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- nilkn 6y agoHow practical is Idris (or Idris 2) for real-world production programming right now? It seems to be a pretty natural evolution of Haskell with dependent types built in from the ground up instead of being sort of achievable with a patchwork of language extensions. Moreover, making laziness optional is a big deal for real-world industrial applications. (Note that even the author of this post indicates at the end significant difficulty with space leaks in the original Haskell compiler for Idris.) Or, said differently, what's missing in the language or ecosystem to make it more immediately practical? Could Idris be the successor to Haskell with appropriate support?
- Legogris 6y agoMy experience is from 2015 but from a language-perspective the only things I personally saw lacking for prime-time use would be performance and the compiler/type-checker not always giving accurate error messages - but overall, nothing considerable when comparing to Haskell. I don't know how much those areas have been improving since. Overall I was very excited about Idris and found the syntax a lot more approachable than Haskell. If the meager library of third-party and community packages is an important factor or not depends a lot on the domain. I really wish some powerful corp would pick up Idris and put contributions and/or funding to it.
- tzjmetron 6y agoPrecisely my experience as well! I also wish Edwin would get some sort of corporate backing so that Idris could be funded to get into production-ready mode. Idris2 is much faster (both compilation wise as well as execution wise) than Idris1, but the standard library is not done (as are parts of the language itself). I would love to be able to write production code in Idris rather than patching together a million Haskell extensions.