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I built a functional light field video and photo camera* a few years back and the results were absolutely stunning in VR. That was before the LLFF paper was rel
by joefourier 6y ago
I built a functional light field video and photo camera* a few years back and the results were absolutely stunning in VR. That was before the LLFF paper was released, so it was relying on simple depth-maps to generate a geometric proxy, and having enough viewpoints to brute-force non-lambertian surfaces. Still, it allowed for a completely photorealistic reproduction of most scenes with full 6-degrees of freedom within the capture volume.
However I've been surprised at how there's hardly been any commercial applications of light-field technology. Lytro unfortunately folded despite having large amounts of capital, and the only company left is Raytrix, which uses light fields largely only for single-camera depth map generation. Google has released very nice tech demos, but that's about it.
*See here for a few test videos: https://www.youtube.com/watch?v=6Buj8WWhGrA&list=PLzhX-LcIzxKFyD_E6wPt2sl32q1ZUO9lg&index=14 https://www.youtube.com/watch?v=6Buj8WWhGrA&list=PLzhX-LcIzx...