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I think the real change is the rising threshold between commodity software and specialised solutions. When I started my career more than a decade ago, I built h
by wolframhempel 6y ago
I think the real change is the rising threshold between commodity software and specialised solutions. When I started my career more than a decade ago, I built handmade static websites and online shops for small and medium shops. Today these are commodity software, easily served by Squarespace/Wix/Shopify etc.
At the same time, when I started, Basecamp was amongst the top SaaS solutions on the planet. Today, its simple form based approach wouldn't cut mustard with consumers accustomed to instant feedback, realtime collaboration and behind the scenes saving.
This is especially apparent in the games industry. Early games like Doom or Wolfenstein were often developed by less than five people. Today's open world titles like AC Odyssey or Cyberpunk 2077 require 100 times as many people.
- dijit 6y agoI work in the games industry and I want to ride your sentiment a little; it's not 100 times, it's more like 200 times. It was >1,000 artists, designers, programmers and sound engineers to make each entry in the series of games I worked on.
- spyke112 6y agoAnd it has become really frustrating to be forced to sit through the credits at the end of a AAA game, it just seems to keep going forever these days!