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Yeah, it's funny. For anything involving controlling an aircraft or spacecraft I prefer aircraft style controls (i.e., pull back for UP, and push forward for DO
by bartread 6y ago
Yeah, it's funny. For anything involving controlling an aircraft or spacecraft I prefer aircraft style controls (i.e., pull back for UP, and push forward for DOWN).
For FPS I prefer the opposite: forward is look up, back is look down, with very few exceptions. I'm not really sure why this would be but it throws me completely if I try to play most FPS (and even some six-axis games) with aircraft style controls.
Felt very natural with Bosconian 3D though.
- pvg 6y agoYour own descriptions suggest the underlying reason for this - e.g. 'pull up' - the controller maps to the orientation of the thing you are controlling vs 'forward is look up' - the controller maps to where you want to look.