4 ms·
HTML5 canvas performance test
- tmugavero 16y ago270 FPS in IE9 (yes 270), 48 FPS in Chrome 10, 23 FPS in FF 3.6 I just installed IE9 and am kinda feeling it. Even though it completely stole Chrome's interface, it works.
- ck2 16y agoSomeone who has working OpenGL should try this benchmark in the new Opera 11.50 preview with hardware acceleration. It doesn't work (yet) on my integrated graphics so I can't test. http://news.ycombinator.com/item?id=2328010 http://news.ycombinator.com/item?id=2328010 Note that you are also using setInterval in this demo which is actually causing a 4-15ms delay between frames. Not a problem for Firefox/Chrome but I bet it will be the limiting factor for hardware acceleration. See my comments here about the setInterval problem: http://news.ycombinator.com/item?id=2327768 http://news.ycombinator.com/item?id=2327768 I changed this benchmark to also use setZeroTimeout and it ran slightly faster FPS on Chrome 11 (but Firefox was already maxed out).