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Ahh the good old "conversation is a state machine" pitfall. Even linguists I work with do that sometimes, I guess it's how the simple models that we're taught w
by j-pb 6y ago
Ahh the good old "conversation is a state machine" pitfall.
Even linguists I work with do that sometimes, I guess it's how the simple models that we're taught with work.
Wanna have the simplest parser? Finite State Automaton to the rescue!
So people automatically assume that a the simplest approach yo conversation is also something like a finite state machine.
Here's the thing. The only reasonable FSA would be a clique.
You can always move between nodes.
A much more feasible approach is the "actions competing for repelevance" one.
Where you have global state manipulated by actions, and all the actions generate a "appiccability score" for the given user input.
The system then chooses the most appropriate action, and it does it's thing.
And on the next user input the cycle repeats.